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- on mouseUp
- if the mouseH > 540 then
- if the movie = "MAIN.DIR" then
- unLoadCast(4)
- unLoadCast(16)
- unLoadCast(17)
- unLoadCast(18)
- unLoadCast(19)
- unLoadCast(20)
- unLoadCast(21)
- unLoadCast(22)
- unLoadCast(23)
- unLoadCast(24)
- unLoadCast(25)
- go(2)
- exit
- end if
- if the frame > 15 then
- if the movie <> "MAIN.DIR" then
- if the movie <> "database.dir" then
- if the movie <> "sils.dir" then
- set hh to the castNum of sprite 8
- set the video of cast hh to 0
- set the sound of cast hh to 0
- go(1)
- set the video of cast hh to 1
- set the sound of cast hh to 1
- exit
- end if
- end if
- end if
- go(1)
- exit
- end if
- if the movie <> "MAIN.DIR" then
- if the movie <> "DATABASE.DIR" then
- unLoadCast(1)
- go(5, "MAIN.DIR")
- exit
- else
- if the frame = 2 then
- unLoadCast(1)
- go(1, "MAIN.DIR")
- else
- go(2)
- end if
- exit
- end if
- else
- go(2)
- exit
- end if
- end if
- if the mouseH < 50 then
- if the movie <> "MAIN.DIR" then
- if the movie <> "database.dir" then
- if the movie <> "sils.dir" then
- if the frame > 15 then
- set hh to the castNum of sprite 8
- set the video of cast hh to 0
- set the sound of cast hh to 0
- set the video of cast hh to 1
- set the sound of cast hh to 1
- end if
- end if
- end if
- end if
- if the movie = "DATABASE.DIR" then
- if the frame < 5 then
- puppetSprite(48, 1)
- set the castNum of sprite 48 to 201
- updateStage()
- exit
- else
- puppetSprite(48, 1)
- set the castNum of sprite 48 to 202
- updateStage()
- exit
- end if
- end if
- if the movie <> "MAIN.DIR" then
- go(1)
- end if
- puppetSprite(20, 1)
- set the castNum of sprite 20 to 3
- updateStage()
- exit
- end if
- end
-